Elex 2 20217/26/2023 ![]() ![]() And in the further plot it was played well.Īnd I speak as a programmer, through dialogue it is incredibly easy to open / close huge quest lines. Did we save the king's daughter, did we kill the KingSlayer, which side did we take in conflict. The officer asks us for the report what we were doing. In The Witcher 3, again, this was done in a pretty interesting way. I really liked Ray, and I could sympathize with Nasty for her rough life (although I went with Caja as my love interest), and would really like to see how they've survived and what they're doing. At the very least, I hope there's at least mention of them and what happened to them. On the subject of previous companions, even if they aren't available as companions in Elex 2, I would like to see them somewhere in the game, even as NPCs. Would be nice, but I can live without it. I imagine that it's probably a lot of work to get all those choices balanced in a game, so I can understand why PB, being a very small developer, didn't devote the resources to it. Bioware also did something similar with Dragon Age Tapestry, letting you pick your choices/decisions from previous games. ![]() It would be nice to see something like what catalysst was talking about with the choices system from Witcher 3, establishing story points that you've in Witcher 1 & 2. I'm fine with PB choosing a cannon ending of Elex for the basis of Elex 2, I rather expected it to happen. ![]()
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